PEMANFAATAN VIRTUAL TOUR DALAM UPAYA MEMBIASAKAN MAHASISWA BERBICARA BAHASA JEPANG
Kata Kunci:Kaiwa, Virtual Tour, Video, Project-based Learning
The role of technology in everyday life cannot be denied, especially during the pandemic, almost all activities are carried out using the internet network. One of the positives of this situation is that in the world of education we can explore and implement innovative methods of learning activities. The author tries to apply Project Based Learning method in kaiwa (conversation) courses, by guiding students to make virtual video tours. The results obtained showed that students were very enthusiastic in doing assignments, and not only Japanese they prepared but also video editing techniques. So it can be concluded that this project can encourage students' motivation to learn and practice the Japanese they are learning. The project application process and the results will be presented using a qualitative descriptive method, and the analysis will be presented informally.
Fauziah, C., Taufiqulloh, T., & Sudibyo, H. (2020). Implementasi Model Project Based Learning Pada Pembelajaran Jarak Jauh Berbasis E-Learning Selama Pandemi Covid-19. PSEJ (Pancasakti Science Education Journal), 5(2), 38-48. https://doi.org/10.24905/psej.v5i2.46.
Ginanjar, P. Y. (2020). Enhancing Students Motivation in Japanese Conversation (Online Course): through CM. IZUMI, 9(1), 31-39. https://doi.org/10.14710/izumi.9.1.31-39.
Hammarberg, K., Kirkman, M., & de Lacey, S. (2016). Qualitative research methods: when to use them and how to judge them. Human Reproduction, 31(3), 498–50. https://doi.org/10.1093/humrep/dev334.
Sugiyono. (2020). Metode Penelitian Kualitatif. Bandung: Alfabeta.
William, W. I. (2018). University Level English Language Oral Communication: Building Confidence and Enhancing Articulateness. Journal of KIBI International University Humanities and Social Sciences, 28, 99–114. http://ci.nii.ac.jp/naid/120006413576/en.
Hak Cipta (c) 2023 Pika Yestia Ginanjar
Artikel ini berlisensiCreative Commons Attribution-ShareAlike 4.0 International License.